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Blossom Blast Saga Review: Flower Power

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Blossom Blast Saga Review: Flower Power

Blossom Blast Saga Review: Flower Power

Another week, one other match-3 game. This time, it’s flowers. Not diamonds, bubbles, or candies: just flowers. You string the crops together by coloration, make the buds bloom, and presto: points. Welcome to Blossom Blast Saga.

Followers of the style can download King’s blossom blast saga hack (bit.ly) Blast understanding full well the form of experience they’re about to get themselves into, largely because the game employs the very same mechanics that relyless different match-three games have utilized within the past. While I don’t expect every match-3 game to redefine the genre, a little bit effort to try something new can be nice. In Blossom Blast Saga, it’s clear that King didn’t want to deviate from what already works. The result is a game that feels all too familiar and does very little to give players an experience they have not already had with a dozen games already.

The twist in Blossom Blast Saga is that matching the colored flowers doesn’t remove them entirely. The board is crammed with buds of various maturity — from baby buds to massive buds just about to bloom. As you match the buds collectively, they gradually grow larger and larger. If you solely match up a few of the small buds, they'll grow collectively right into a medium-sized bud. Match a few of the larger buds together and they're going to bloom and burst open into a shower of flower petals, and most importantly: points.

When a blossom blasts open, it will set off the flowers subsequent to it to all develop one dimension larger. If a full bud is subsequent to the flower that bloomed, it too will bloom, triggering all of the flowers around it to upscale as well. The result is that generally you’ll bloom one flower and that one bloom will trigger blooms throughout it that will filter half the board. It’s a snowball results that is marginally appealing to behold.

The problem with the blooming is that it makes predicting future moves really tricky. Since you need to factor in how the following bloom will set off those around it, and if any of the secondary buds will bloom, you have to factor in which buds they will also have an effect on and so on and so on. Where in most match-3 games you can strategically plan ahead a turn or two, in Blossom Blast Saga that's just about not possible to do due to the very nature of the game.

Bloom Blast Saga’s saving grace in my eyes is that it wasn’t filled with painabsolutely simple levels. The primary or three ranges casually walk you through the basics, after which after that the issue cranks up by a number of notches. Certainly one of my least favorite issues about this style is how the first 20 ranges all the time seem to be super easy, as if to artificially inflate the player’s belief of their ability. (I’m in all probability onto one thing there, but I’m no psychologist). I used to be blissful to see that in Blossom Blast Saga I used to be nearly immediately greeted by ranges that had been challenging, and with that problem came the little bit of enjoyable I used to be able to squeeze out of the game.

If you happen to’re not entirely burned out on match-three games, you’ll be happy to be taught that Blossom Blast Saga isn’t going to waste your time for the primary -dozen levels. On the other hand, it’s additionally not going to do something that exciting or revolutionary in these -dozen levels. My advice goes out to people who are specifically on the lookout for a match-three game with flowers in it, because that’s exactly what Blossom Blast Saga is — and little else.

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